This is a list of application which I’m using for work.
Almost all this softwares are cross platform but in my opinion all works best under Linux/Debian operating system.
In 15 years of my career of “digital worker” I worked or tested many software like Maya Production Suite, Mudbox, ZBrush, Cinema4D, Shake, NukeX, Smoke, FCPStudio, Adobe After Effect, Premiere Pro, Photoshop.
From 3 years gradually I’m trying to replace the commercial software with Open Source.
Compared to the development of the commercial software, today I can say it was a good choice.
MODELLING / SCULPTING / PAINTING 3D
ANIMATION / CARACTER / PROCEDURAL / GAME ENGINE
DYNAMICS / FLUID / SMOKE / CLOTH / PARTICLE / HAIR
RENDERER / GAME OPENGL / PHYSICAL / RAYTRACING
VIDEO EDITING / OCIO COLOR MANAGEMENT
NODE COMPOSITING / EXR MULTICHANNEL
…is enough? Yes, I know is not the best on all performance but which commercial software is perfect at all or does it all like Blender?
Djv is a “Swiss Army Knife” for preview of frames sequences saved in all kind of professional display and size.
Best choice for DPX and EXR, also in float depht, …..memory cache, ….I/O for preview and export, ….frame or timecode and many other stuff.
I have tried many application of digital painting, commercial and not: Autodesk SketchBook Pro, Photoshop, Corel Draw, MyPaint, all nice software…. but for quality of the brushes, filters and so on, Krita is my choice, that’s it.
I don’t use so much the vector application, sometimes just for convert .ai/eps/pdf files to .svg for import vector path in Blender. Inkscape does it very well.
But Inkscape is also a good alternative to Adobe Illustrator.